Injuries and Fatigue
Injuries
Injuries/Cuts can occur during a fight. These injuries are more
than just a cosmetic appearance about the fight report. They can
play a role in who wins or loses a fight, and not just by the stoppage
of fights caused by cuts.
The chance of opening a new cut is (base_damage * base_damage)/10%.
This is multiplied by 1.5 if a fighter is throwing head punches
or aiming at a cut.
It is multiplied by 0.25 if a fighter is throwing body punches.
It also is multiplied by 1.5 if the target has low cut resistance
It also is multiplied by 0.5 if the target's cut resistance
is high.
This probability, though, is never greater than 50% (to prevent
"infinite cuts")
For example, if a fighter with low cut resistance sustains 12 points
of base damage, his chance of being injured is 1.5*(12*12/10)% =
21.6%. If his opponent is throwing head punches, his chance of injury
is increased to 32.4%.
There is an additional chance each round of any existing injury
being aggravated, equal to the chance of a new injury occurring,
with one exception. If a fighter is using the cut target area, this
chance is multiplied again by 1.5 (in addition to the 1.5 multiplier
the fighter already received), so in effect the chance is 2.25 times
the normal chance.
The chance of a incurring a new injury, or aggravating an old injury,
is further increased by 0.5% for every fight the fighter has had.
Thus, a fighter with 20 fights under his belt who sustains 12 points
of damage against an opponent who is head punching has a (1+20*0.005)*1.5*(12*12/10)
= 23.8% chance of being cut each round.
A fighter may be injured repeatedly in the same round. If he is
injured once, then he has the same chance of being injured a second
time, and a third, and a fourth, etc. until he "misses"
one injury.
If a fighter sustained an injury in an earlier round, there is
a chance that the injury will be aggravated. This chance is equal
to the chance of sustaining a new injury that round, but is additional
to the chance of a new injury. If the opposing fighter is going
after the cut, the chance of aggravating an injury is multiplied
by 1.5 (in addition to the 1.5 multiplier the fighter already received.)
If a fighter sustains a new injury that is identical to a previous
injury, then the injury is considered aggravated and is not treated
as a new injury.
When a fighter is injured, the location and severity of that injury
are determined randomly. The following locations are possible (most
are equally likely, but swellings are twice as likely as other types
of injury):
Bleeding above right eye.
Bleeding above left eye.
Bleeding below right eye.
Bleeding below left eye.
Swelling around right eye.
Swelling around left eye.
Injured nose.
Injured jaw.
The severity or level of an injury is a number from 1-4. When an
injury occurs, there is 2/3 chance it will be of level "1",
a 2/9 chance of level "2", a 2/27 chance it will be level
"3", and 1/27 chance of level "4".
The Effects of an Injury
The effects of an injury depend on the type of injury and on the
level of the injury:
Bleeding above or below an eye:
A bleeding injury is called a minor cut, a cut, a serious cut, or
a gash according to the level of the injury.
A cut causes a fighter to sustain one point of endurance damage
for every level of injury.
A cut over the eye also interferes with a fighter's vision.
This causes the fighter to lose 0.5 points of SPD
for every level of injury.
In addition, a serious cut over the eye causes the fighter to lose
0.5 points of AGL.
A gash over the eye causes the fighter to lose 1 point of
AGL.
Swelling above an eye.
Swelling always starts at level 1, but every time it is aggravated
the level of swelling increases.
At level 4 the eye is said to have swollen shut and cannot be swollen
further.
If both a fighter's eyes are swollen shut the fighter loses by TKO.
Swelling can seriously interfere with a fighter's vision.
Starting with level 2, each level of swelling causes the fighter
to lose 0.5 points of SPD and 0.5 points of AGL.
Injured nose.
A level 1 injury is a bloody nose, a level 2 or 3 injury is a fractured
nose, and a level 4 injury is a broken nose.
For a level 2 or greater injury, the fighter sustains 1 point
of endurance damage for each level of injury.
At any level, the fighter fatigues an extra 1 point of fatigue
per round to reflect the fact that he cannot breathe properly.
Injured jaw.
Level 1, 2, and 3 injuries to the jaw are reported as "bloody
lip", "bloody mouth", and "broken tooth",
but they have no effect.
However, a level 4 injury is said to be a broken jaw.The effects
of an injury
A broken jaw is a serious and painful injury -- the fighter immediately
sustains 10 points of endurance damage.
If this injury is aggravated, the fight is stopped and the injured
fighter loses by TKO.
NOTE: Changes to SPD and AGL due to injury do not take effect
until the following round. Also, no ability is ever reduced below
1.
When an injury is aggravated, there is a 50% chance that it will
be "promoted" to a level 2, 3, or 4 injury. Level 1 injuries
are promoted to level 2 2/3 of the time an to level 3 2/9 of the
time, and to level 4 1/9 of the time. Level 2 injuries are promoted
to level 3 2/3 of the time and to level 4 1/3 of the time. Level
3 injuries are promoted to level 4. (Exception: swelling is always
promoted exactly one level, to a maximum of level 3.)
When an injury is aggravated, any endurance damage caused by that
injury is repeated. For example a level 1 cut, if aggravated, causes
one additional point of endurance damage. If promoted to level 2,
it would cause 2 additional points of endurance damage.
If an injury is at level 3 or 4 and a total of 7 or more points
of endurance damage have been caused by that injury, the fight is
stopped by the doctor and the injured fighter loses by TKO. The
fight is also stopped by the doctor if the injury is at level 4
and a total of 6 or more points of endurance damage have been caused.
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